#include "AlarmType.h"

AlarmType::AlarmType()
    : BaseObject(),
    m_sPlatformCode(""),
    m_sPlatformName(""),
    m_uiTypeID(0),
    m_sTypeName(""),
    m_uiSubTypeID(0),
    m_sSubTypeName("")
{
}

AlarmType::~AlarmType()
{
}

